Kotor 2 mandalore build reddit. Here are my ideas for a LS consular build.
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Kotor 2 mandalore build reddit A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* For this hypothetical question I must ask, if you could make mandalore a Jedi, what class would you choose and how would you build him? Note I know… A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*. I have played KotOR 2 for a long time, but I find myself building similar characters every time. If KOTOR 2 is underdeveloped, it's most likely because it didn't have enough development time. You might even be able to make it a light crit build with Ataru and critical strike. With that being said, Kotor 1 is also fantastic and is much more polished and imo looks better, I just replayed it and was surprised at how good some character models and planets look for 2003, especially the selkath model. /r/kotor will be going dark from June 12th to June 14th to protest reddit's guillotining of third-party apps and mod tools r/kotor • [Spoilers] Just finished kotor 1 and 2, I can't believe I avoided this masterpiece this long. Strength is your most important stat, followed by Constitution and then by charisma. Typically, I run him with dual-Sith Mandalore: Here is another one where I'd say go against what the devs suggest with his starting build - Mandalore has high STR, high CON, a lot of ranged feats and a specialization in blaster rifles, but he is better suited as a dual wielding melee fighter. I find that KOTOR 2 makes more references to the comics than the original game. I finished both games with ranged weapon. Go to Nar Shadaa first after Telos, complete it with DS until you get Hanharr and unlock Marauder (Level 15, talk to Kreia). Here are my ideas for a LS consular build. Honestly, the two are completely different. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* 135K subscribers in the kotor community. For reference my order was Onderon (dxun) Dantooine Back to Onderon for civil war Nar Shaada Korriban Then the whole ending thing. Dueling with a single saber (+Jedi defense and your armor) make you reaaallly tanky. How or if you decide to capitalize on this is up to you. If you have the skills/components for upgrades, fully upgradeable pistols like the Mandalorian Heavy Blaster, Mandalorian Ripper, and Micro-Pulse Blaster become quite good with damage bonuses up to 4-36 (20 avg) over other blasters. your blasters will have a 25% chance at a critical hit and you'll have six attacks per A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Played Kotor 1 when I was a kid, never bothered to play Kotor 2 because I've heard some negative things about it and was busy with school. -The only skills we will worry about are Treat Injury and Stealth. If you wanna go full Mandalorian flavor, you can get Megavolt, Explode, and Deep Freeze for the cool magical gadgets you could expect a Mandalorian to have picked up in a magical world. So I'm going to play TSLRCM for the first time (already played Kotor 2 once) and I am wondering if it's worthy to max influence on characters that are more on the dark side if I am doing an LS path or if it's better to seek losing influence. You also get stupid amounts of FP thanks to Consular, you can still be pretty damn tanky and dealing tons of damage by the end of the game, and you can s double mandalorian disintegrators with whatever the scope is that gives a keen bonus, the +2-20 charger and the highest level mandalorian chambers valor to boost stats, speed to get two extra attacks per round, master rapid shot for another extra attack. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* you can roleplay as a force sanative Mandalorian but in some parts the story will needs you learn jedi and sith stuff. SithCodec – Encodes and decodes audio for Knights of the Old Republic. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I've clocked both Kotor games many times now, didn't do a blaster run until about 3 years ago, and since then I must have done 3-4 playthroughs of each game, all ranged haha, I find them to be really fun personally. Recently KOTOR 2 received an update on Steam which added native controller and widescreen support. r/kotor: A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star … A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* TSLRCM. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old… Most drops are random, yes. The damage bonus from dark mastery and the Marauder rage power will make a ranged build pretty indomitable. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* From the profiles drop-down menu on the top left, choose Star Wars: Knights Of The Old Republic or Star Wars: Knights Of The Old Republic 2. As for references to the comics. You basically get all the Force-casting feats from Consular, and you also get Superior Two-Weapon Fighting from the melee prestige class. So my tactic was to play opposite alignment choices and timing to get positive influence with all members as much possible First, Kotor is 3960ish year before the Mandalorian. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* This is enough for Master Two Weapon Fighting (3), Master Rapid Shot (2), FP Regeneration (1), Precise Shot 4 & 5 (2), toughness or improved close combat (1), which is pretty much all that's worthwhile to take by that point. Better than the player character could ever hope to be, just because the scout class is so good in Kotor II. 95. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old… HK is much more viable in 2, at lvl 17 his assassination protocols feat gives a 20% chance of, in addition to his weapon damage, completely wiping out 1/2 of the health of any target. Get Constitution to 18 for best implants. He gets more than enough feats that you can go both ways and switch back and forth as the situatuion dictates. 134K subscribers in the kotor community. Kotor 2 you become crazy OP with master speed/master valor, Kotor 1 you aren't as powerful, but still powerful enough. Also, specifically for Jedi/Sith only: the various lightsaber forms would be an amazing boon in many cases. A lot can change in that time but you can see some of the warrior culture evolve over time. 15 votes, 27 comments. Continuing the tradition of KOTOR I, Canderous comes with stats suitable for melee combat and feats mostly for ranged combat. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Kotor 2 companion influence Is it possible to max influence for all companions in one playthrough or are some locked behind light and dark options? I generally play light side but seem to always miss out on the great dialog from companions like HK and Mandalor and others who are more dark aligned A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Description: In KOTOR 2, the player character can unlock higher mysteries of the Force and achieve a prestige class, which amounts to an upgrade to one of the three default Jedi classes (Guardian, Sentinel, and Consular). A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Grey Jedi Robes in KotOR II. Powers the same as before if you plan on using armor, if not, pick up force speed. For some reason, some prestige classes in KOTOR 2 have worse saving throws than their predecessor class. There are a few instances where some are set like the second to last boss always drops Dark Jedi Master robes. It throws in a few twists, but in the end, it still feels like classic Star Wars. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Dec 17, 2017 · Knights of the Old Republic - The Sith Lords Companions build guide by cerberusiv This guide or extracts from it may not be published by anyone apart from the author unless the author is credited. The Charric does beat the other 2 but not by much and only with the Power Blast and that is all due to that +4 to hit increasing crit confirmation and basic accuracy. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Otherwise it is possible to make Mandalore a tank, or even a dex tank Atton. Atton has the overpowered ability that lets him keep getting back up to fight (I didn't hear no bell) making him a great tank, Mandalore has self healing also making him a great tank, Handmaiden (Assuming you've made her a jedi guardian by this point) is a melee killing machine. He was a proud member of the invading force, and still justifies the actions of his people in KOTOR 2. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* In that case, to answer the question from a lore perspective, Mandalore's entire mission in KOTOR 2 is to rebuild the Mandalorians to once again wage war. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I am starting my second play through of kotor 2. -All non 401K subscribers in the legostarwars community. Business, Economics, and Finance. Spoilers below. Scout/war parties. Ah thank you. KOTOR 2 - Mandalore Builds This file details some considerations to make for a Mandalore build, and may eventually contain a few Mandalore builds from different playthroughs. The KOTOR 2 Spoiler-Free Mod Build, which is specifically geared towards new players, includes tasteful improvements and bugfixes across the game without modifying its original atmosphere, progression, or story. A challenge pit. We'll see how far I take it. It has Freedon Nadds temple on Dxun. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian… In both games, the most ranged damage by far is inflicted by using Master Speed, or a Sith Marauder's Master Fury in the second game, to gain two more (main hand) attacks with Rapid Shot, which grants another (main hand) attack: Power Blast never gains any attacks from these Force powers, and Sniper Shot only gains one (and only one, even with Master Speed or Fury) when using a heavy weapon A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Also T3-M4, mandalore and HK-47 are far better characters in Kotor 2 than they ever were in Kotor 1. If you have Free Archetype then you can really go ham. I think Mandalore's mask as a precursor to the Darksaber makes sense. I personally didn't find KOTOR 1 without the Force that difficult, even on Difficult. Under the Sync and Refresh section, choose the drop-down next to Frame Rate Limiter and choose 60 FPS. Fighting and training circles. The Mandalorians mention how Mandalore the Indomitable pledged them to Exar Kun. Name: Mobile TSLRCM (The Sith Lords Restored Content Mod) Author: zbyl2, DarthStoney, Hassat Hunter & VarsityPuppet Description: The whole reason why you would mod KOTOR 2, the legendary mod that includes bugfixes, restored content, and altered scenes to return the game to what it was meant to be. Since his DEX is low, all of his proficiency with ranged weapons come from his feats For 2 I'd go Sentinel -> Marauder and maybe even do a range build this time. I'm looking for builds that may restrict what I can use to make the game more challenging, or just a simple guideline in character creation, or some sort of pre described way of playing. Reason for going LS: the ls mastery bonus for consular, and jedi master (after prestige) is +3 wisdom each, for a total of +6. KOTOR is a more traditional Star Wars story. Notes: -Toughness and Improved Toughness are always applied unless said otherwise. Random drops use a formula that is based on Exile level - the formula was slightly bugged which is why there are a number of items unattainable without mods. I didn’t blow it immediately because I wanted to come back later as a higher level in hopes of getting better loot. I just don't see how a gun build is viable and that's because in an unmodded game you can only get Casus Fett's blaster and Saul Karath's Sith Assassin Pistol (which isn't even labeled as such) to do up to around 19 max base damage; You can get up to what, 4 hits with Master Speed and Rapid Shot and two pistols to do on average around 80-100 total damage per round, which is nothing compared to A Mandalorian Disintegrator may have Damage: Unstoppable, 6-16 (2d6,+4), double that of a Mandalorian Ripper's Damage: Unstoppable, 3-8 (1d6,+2), but both can benefit from the following damage bonuses: 3, Energy from Targeting Scope Mark IV or Crippling Scope Mark III 2-20, Energy from Pure Rylith Power Cell A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* If you absolutely want to min-max, it’s very hard to beat a Consular/Weapon Master or Sith Marauder combo. Start with soldier, and ignore dex, you’ll be wearing heavy armor. Mandalore, meanwhile, has his strength implant, which already makes his need for strength a bit curtailed (enough to make it realistic to reach at least). I just left Telos. I am currently playing through kotor 2 and something that has always troubled me is influence, I just feel like there is so rare opportunities to get… I have console cheats enabled and used the setstrength code, but Strength cannot be reduced below 3 by this or any attribute damage. While this seems helpful, it's unfortunately caused several other problems: lightsaber texture mods don't function with the new version, some effects have been removed, save games are sometimes lost temporarily, it can cause or exacerbate issues with in You may also recognize the Kelborn clan from Dxun in KOTOR II. Now this has the following advantages by level 25 at the cost of -2 To Hit for Targetting: A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* To skip to the answer: The War Bowcaster is barely edged out by the Zersium rifle with Sniper Shot, but pulls ahead slightly with Power Blast. Wisdom is the main stat we will be boosting since it increases your force points, makes your powers harder to resist, and with handmaiden it's modifie Does KOTOR 2 reward certain build types for light or dark side? For reference KOTOR 1's items and mastery bonuses favored melee dark side (+4 strength endgame and +4 damage, free lightsaber focus and specialization) and force caster light side (+10/7 wisdom and +3 charisma). KOTOR 1 on the PC has a bug which causes the game to crash when two movie cutscenes are played back-to-back while the game is in fullscreen mode; this bug is called the fullscreen bug, and if it's present it's also been known to cause general game instability. G0-T0 is another, I remember 3 influence occasions should do it, but the game can be wonky. I've varied the builds in the past, but generally, I've kind of stuck each character into one or two buckets every time, so I thought I'd share mine, get some feedback, and maybe some ideas on how to level them up next time. The story does not change depending on class you pick or anything like that also blaster builds are suboptimal and 98% of bounty hunting is limited to taris and thats like 5-6 missions. SPOILER ALERT if you have not played through the whole game. If you are interested in maximising blaster build in Kotor 2, you should aim for Mandalorian Disintegrators: Attributes don't really matter - just have enough dexterity to land a shot. So this would mean HK excels with critical hit builds. Reply reply kotor 2 So I feel a little crazy, but I could’ve sworn there was a permacrete detonator in front of the big mando cache that’s past the sentries. Ez cheese strat I always use (though admittedly, I'm never anything but a sentinel, because dem skill points): Attack for your round using improved, or if possible, master flurry; if it misses, oh well, if you hit, great, either way immediately back up following your attack (careful about the battle circle boundary tho). A critical hit normally multiplies strength mod, whether it's positive or negative, melee or offhand ranged (so at worst, strength mod -16 (4 * -4) would be added to the damage breakdown of an offhand critical hit using an ion blaster with Power Blast, or a A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Medic and Herbalist are also good options, as you have free hands while you're doing this. Wanting to see what the best way/better way would be. However, during the lockdown I've gotten really into it and I'm trying to build the perfect character, my current character is a Consular/Watchman which I would probably change in my next play through to Consular/WeaponMaster. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* IMPORTANT - STEAM VERSION NOTES AND FIXES. Double bladed one vs dual depends on STR damage to base damage ratio, at very high STR Double bladed pulls ahead due to 1. Atton also fills the role of skill monkey if you want one of those with you, but T3 works too but is pretty weak in combat as already mentioned. He's not exactly a paragon of virtue. The people that spew some made-up "Grey Jedi Code" are edgelords that miss the whole point of a Grey Jedi but the robes look great. Atton, bao-dur, t3, me and visas are manually upgraded and are doing fine lost if the time I've played KOTOR II tons of times and leveled up everyone in my party to be a jedi multiple times. 136K subscribers in the kotor community. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* The game is largely easy enough not to bother about optimization, if I recall correctly the hardest parts are either at the beginning or segments where you're alone (the beast on Malachor V, HK-50 factory, Peragus living quarter, combat circle on Dxun, the assassins in Nar-Shadda's cantina, Mira in Visquis headquarter); also, I always bring the ones I think suitable according to my current A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I just want some creative builds, I have tried obi-wan, a god consular/Jedi master build I made in the past that can deal lots of force damage and stuns etc, a saber god guardian/Jedi weapons master, and something along the lines of a consular/Jedi weapons master, I am just wanting some new ideas from others that I can enjoy an entire playthrough with, thank you in advance Oct 6, 2018 · Take a look at the title. 133K subscribers in the kotor community. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Playing Widescreen. But fully upgraded blasters do. Seems to me that decreasing influence for certain characters gets rewards too I am aware in light side playthroughs that the hardest is Kreia and HK-47. Nov 9, 2024 · I finished KOTOR2 for the first time and have to say that some places were like hell to me (in KOTOR 1 almost everything was quite easy, bosses Mandalore can be effective melee or ranged. Her jacket is OK but consider a Mandalorian heavy suit with bonded plates overlay and armourweave or biorestorative underlay. This is also based upon TSLRCM, so some of the items may not be available without it. 973 votes, 307 comments. I get Mandalore and Canderous are the same, but they aren’t necessarily used the same way. The Sith Empire’s agents managed to covertly groom a Mandalorian gladiator to claim the title of Mandalore and join the Empire. I think Fallout New Vegas was similar. I pretty much always dual wield disruptor pistols and make a point to try and get 2 Mandalorian Disintegrators in the late game so I can melt force users in the final area. Both are extremely good melee builds, but Mandalore has a lot of other things going for him that make him even more useful. 5 modifier but you might not realistically reach that point. But double bladed is also cheaper to upgrade. I didn't really like my planet selection on my first way round. I love the colour grey and the concept of being a force user and not adhering to the Jedi or Sith code. Then hit the Apply button on the top right. Tons of skill points in the early levels to make upgrades and stimulants and an absolute sniper once you prestige. This month sees a much-anticipated release for KOTOR 2. 8k Members Hanharr, Mandalore, Atton, Disciple, and Handmaiden are all better tanks, and all of them can be built with much greater damage output than I think Bao Dur is able to comfortably achieve. Also, in KOTOR 2, The Dxun camp reminded me a lot of the Covert. For Mandalore, I'd just go full STR with dual vibroblades or a double bladed one. If nothing is said about the Toughness feats, add them ASAP. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old… There is an exception to this in the form of the KOTOR 2 Mod Build, however. The KOTOR 1 version was released a while back, and it felt like ages as we waited eagerly for the KOTOR 2 release, questioning whether it would ever see the light of day. Something Completely Different. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I do know that she was suppose to be in it instead of Bastila. Warning: this product may contain spoilers. The problem was that, by the time of the Sith Empire’s return, most Mandalorians weren’t unified as there was no Mandalore. KOTOR 2 has a darker atmosphere, and it's good if you want to run a critical eye over th A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* 156 votes, 81 comments. Bacca's Blade and the Baragwin Assault Blades are competitive or even superior to the light sticks, so I have gone full unga-bunga 18/14/14/8/8/8. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Visas for force support, Bao-Dur for technical skills and either Atton, Mandalore or Handmaiden for the third. Either dueling or a two handed fighting are great. Sentinel/Weapon Master Gun Jedi is my current favorite build. Iirc, you need two influence shifts via events to unlock everything with Hanharr (everything else can be unlocked via dialogue) - as long as you shift everything in one direction (all influence lost or all influence gain) you should be able to unlock the attribute It's a pretty simple game, not advanced at all especially on normal, most characters i don't use on the regular are auto leveled anyways. Many many spoilers. KOTOR 2 has Dxun, Onderon, and the Beast Riders. Dec 17, 2017 · Equipment - A pair of the best blaster pistols you can find (Micro-pulse/Onasi/Zabrak heavy/Mandalorian heavy/Elite Watchman) with the best upgrades you can make. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic* and Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* This file details some considerations to make for a Mandalore build, and may eventually contain a few Mandalore builds from different playthroughs. qzzkk afovvoa jmwm xklbd dbe wykfwyv yptcq gmv xfrj vwq